Command Conquer Renegade Download

Posted : admin On 10/15/2019
Command & Conquer: Renegade
Developer(s)Westwood Studios
Publisher(s)EA Games
Designer(s)Gregory Fulton
David Yee
Programmer(s)Byon Garrabrant
Greg Hjelstrom
Artist(s)Elie Arabian
Joseph Black
Eric Kearns
Writer(s)Jason Henderson
Paul Robinson
Composer(s)Frank Klepacki
SeriesCommand & Conquer
EngineW3D (Westwood 3D) engine
Platform(s)Microsoft Windows
Release
  • NA: February 27, 2002
  • EU: March 1, 2002
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

Command & Conquer: Renegade is a first- and third-person shootervideo game developed by Westwood Studios and is part of the Command & Conquer series. It is the only Command & Conquer game that uses the first-person view. It was released on February 27, 2002 by EA Games.

  • 2Gameplay

Synopsis[edit]

Command & Conquer: Renegade adds a whole new perspective to the series and story. No longer bound by real-time strategy limits, Renegade is a first person 3D shooter that puts you in control of a commando named Havoc in the forces of the GDI (sorry, no NOD gameplay for you evil gamers). Command and Conquer Renegade is one of the most original takes on a first person shooter to come along in quite a while. The game's clever blend of shooter and real time strategy almost warrant dubbing CCR a Real Time Shooter Strategy. Download & Install Renegade. You can now buy a digital copy of all 12 Command & Conquer games from the EA Origin Store. If you have Renegade already, skip this step. Command & Conquer: Renegade is a fast-paced, 3-D action game set in the gripping Command & Conquer universe. For the first time, you can experience a Command & Conquer game up close and personal as you fight it out on the ground among the structures, vehicles, and weapons made famous in the original. You assume the role of Havoc, an elite GDI. Command & Conquer: Renegade (aka 命令与征服:变节者, C&C: Renegade) is a video game published in 2002 on Windows by Electronic Arts, Inc. It's an action game, set in a flight, helicopter, sci-fi / futuristic, shooter, tank, war, africa, europe, north america and south america themes.

Surprise of the show was the low profile of Command & Conquer Renegade. Stuck in the corner of EA's stand, we were given a quick demonstration of Westwood's long-awaited first-person shooter based around the hugely successful Command & Conquer RTS games.

Renegade's story takes place during the final days of the First Tiberium War originally depicted in Command & Conquer. GDI's top three Tiberium research specialists have been abducted by the Brotherhood of Nod. The player assumes the role of GDI commando Captain Nick 'Havoc' Parker, who is assigned to rescue these experts. He conducts missions which take him all over the world in various countries and climates, both indoor and outdoor, and his actions greatly affect the current state of the war. As the game progresses it is revealed that the specialists have been forced into biochemistry research for the Brotherhood's top secret 'Project Re-Genesis', an attempt to create genetically enhanced super-soldiers with the aid of Tiberium.

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Gameplay[edit]

The game can be played as either a first-person or third-person shooter to the player's preference. The player wields multiple weapons, some of which have unique effectiveness on certain enemies, and has the ability to plant C4 charges on targets and set up beacons to launch an ion cannon beam. Weapons have both re-loadable magazines and extra ammo capacities. There are no melee weapons in the game, only a pistol with infinite ammo. The player is also able to drive and use the weapons of both GDI and Nod vehicles. Armour can be picked up to protect the player from damage.

As the player plays through a mission, the in-game EVA, or Electronic Video Assistance, periodically updates with mission objectives. EVA logs and updates all objectives and their current status. Objectives consist of destruction of structures, locating bases and such like. Objectives are categorized into three categories: primary, secondary and tertiary. The completion of primary objectives are crucial for that mission's success. Secondary objectives are not required for mission completion and may not assist much in game play, but will affect the final 'rank' at the end of each mission. Tertiary objectives, which are usually hidden, do not affect the final ranking at all, but may assist in game play (e.g. disabling an Obelisk of Light). Data Discs can be collected to update the mission map.

Multiplayer[edit]

The multiplayer element of this game takes the form of 'Command and Conquer Mode', in which players are divided into the two teams: GDI and Nod. Each team starts with its own base; team members can independently purchase vehicles and advanced character classes to destroy the enemy base and defend their own base. A match is won when one team destroys the other's base or when one team has more points than the other when the time limit expires. Damaging and destroying enemy units and structures earns points. Some servers allow the 'endgame beacon' option that causes a side to immediately win if that side's 'superweapon' beacon is successfully planted and detonated on a 'beacon pedestal' in the other side's base. Gameplay is a combination of FPS and RTS elements, since team members receive money from Tiberium harvesting and must purchase their own individual equipment.

Development[edit]

The game engine, called the 'Renegade engine' or 'Westwood 3D', was developed in-house by Westwood. It is designed to support real world physics and allow seamless movement from indoor to outdoor environments. The 'Westwood 3D' engine was re-used as the base of the SAGE video game engine used in Command & Conquer: Generals, The Lord of the Rings: The Battle for Middle-earth, The Lord of the Rings: The Battle for Middle-earth II, and Command & Conquer 3: Tiberium Wars.

When the game missed its shipping date, Westwood made a comedic video titled Havoc Takes on Westwood, in which Havoc, the game's main character and hero, goes to Westwood Studios to make sure the game doesn't miss its shipping date again. Even after the video was made, the shipping date was missed once again.

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The game originally featured a different commando (Logan Shephard), looking much more akin to the original Command & Conquer unit and was much less action-oriented than its final incarnation. Also, Nod troopers looked more like their Command & Conquer equivalent, donning professional urban camouflage uniforms rather than red jumpsuits easily distinguishable on the battlefield.

Renegade was re-released in at least two EA Classics boxes (one including Comanche 4 as a bonus, and the other including Freedom Force) sometime after its initial release and was included in two Command & Conquer compilations: The Command & Conquer Collection, and Command & Conquer Collected.

In February 2006, Renegade was shipped in the compilation, Command & Conquer: The First Decade along with 11 other Command & Conquer titles on a two DVD set. The bonus DVD contains slightly less than an hour's worth of content involving all the games included. The game DVD of Command & Conquer: The First Decade, Renegade included its latest patch (1.037) by default, has a sanctioned No-CD application on it, plus the CD components such as the movie files are now installed into its folder. Renegade, along with a few other titles had problems with its registry entry in the compilation's initial release, which has been since fixed in the 1.02 patch. While Westwood originally intended to make a sequel to Renegade set in the late Red Alert universe (known only as Renegade 2), the project was canceled before any official announcements were made.[1] Concept art depicting Red Alert styled structures and vehicles can be found online, as well as a test level depicting a Soviet refinery. Active fan projects received permission from EA to release in a stand-alone fashion. This event marks a notable shift in public relations strategy for Electronic Arts, which has often been portrayed in a negative light in terms of community support and has never made such a gesture regarding its intellectual property before.

Renegade is the only game in the series for which official expansion packs were never released. However, a software development kit (SDK) was released by Westwood Studios so that users could add their own content to the game. The studio also released a number of high-resolution models to the mod-making community, including some from the Red Alert games, particularly the second. Many fan sites have been established to celebrate the game and allow players to download new maps and custom expansion packs.

In July 2006, EA Games released a software development kit (SDK) that catered for 3DS Max software for Command & Conquer: Generals and The Lord of the Rings: The Battle for Middle-Earth games. Although Renegade used the same basic game engine as these other two games series, it was not made compatible to this new SDK. However, members from the Red Alert: A Path Beyond community modified and re-released it to be compatible with Renegade after informing EA. An updated version was officially released, but lacked the ability to properly enable collision settings on the 3D meshes used by the game.

A PlayStation 2 version was in development, however it was cancelled.[citation needed]

Command & Conquer Renegade Download Full Version

Series links[edit]

Nearly every unit and most of the structures featured in the original Command & Conquer has been re-created in the game, although with aesthetic changes. New characters include various mutants, GDI elite commandos known as the 'Dead Six' and Nod elites such as the Black hand, Sakura, and Mendoza.

Some of the game's missions seem to be based on some GDI missions in Command & Conquer, such as the one in which Dr. Mobius is abducted by Nod and the player is charged with rescuing him, and the final mission in Renegade inspired by the assault on Kane's Sarajevo headquarters. In the final Renegade mission, set in the Temple of Nod, certain rooms are recognizable as those from Command & Conquer's Nod mission briefings.

In the 11th mission of the game, a downed alien ship is present near the power plant and construction yard. It is extremely similar in color and build to Tiberium War's Scrin. The outside is blue while the inside maintains a dark green, also very similar to Scrin units. The ship itself might be a reference to the unknown derelict craft seen in the final GDI mission in Command & Conquer, which is considered by many to be the first appearance of Scrin in the series' history. Both crafts were downed and close to a heavily defended Temple of Nod.

Remake[edit]

Renegade X is a standalone game created by an independent volunteer development studio, Totem Arts. The studio released the open beta, freeware version of the game on February 26, 2014.[citation needed] Totem Arts continues to release updates and additions for Renegade X.[1]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings75%[2]
Metacritic75/100[3]
Review scores
PublicationScore
AllGame[4]
CGW[5]
Edge5/10[6]
Eurogamer4/10[7]
Game Informer8.25/10[8]
Game RevolutionC+[10]
GamePro[9]
GameSpot7.8/10[11]
GameSpy[12]
GameZone7.7/10[13]
IGN7.4/10[14]
PC Gamer (US)79%[15]

In the United States, Renegade sold 250,000 copies and earned $7.8 million by August 2006, after its release in February 2002. It was the country's 79th best-selling computer game between January 2000 and August 2006.[16]Command & Conquer: Renegade received 'generally favorable reviews' according to the review aggregation website Metacritic.[3]

Greg Kasavin of GameSpot said, 'The game does have some noticeable problems, though C&C fans may find themselves having too much fun to care', however, he also criticizes the game, stating 'Westwood has never made a shooter before, and you can tell.'[11]IGN's Steve Butts commented on the game's repetitiveness, writing, 'I guess I wanted something a lot less scripted and a lot less cramped from the single player game..As it is, it's a lot like running through a hall until you get to a building, clearing the building and then running through a hallway until you get to the next building.' Furthermore, he criticizes the AI, saying 'More than just about anything else it's the dreadful AI that ruins the potential enjoyment of the game. Enemies possess very little sophistication and their main tactic seems to consist of running right towards you trying to empty their ammo clips as fast as possible.'[14]

Renegade was praised for its online play. The Gamers' Temple wrote, '[..]Westwood continues their tradition of excellent multiplayer support with Renegade.'[17]

References[edit]

  • ^Parker, Sam (July 30, 2002). 'Westwood says no to Renegade sequel'. GameSpot. Retrieved April 9, 2017.
  1. ^'Renegade X Official Website'. Retrieved April 9, 2017.
  2. ^'Command & Conquer: Renegade for PC'. GameRankings. CBS Interactive. Retrieved June 10, 2018.
  3. ^ ab'Command & Conquer: Renegade for PC Reviews'. Metacritic. CBS Interactive. Retrieved August 22, 2010.
  4. ^Woods, Nick. 'Command & Conquer: Renegade - Review'. AllGame. Archived from the original on November 15, 2014. Retrieved April 9, 2017.
  5. ^Coffey, Robert (May 2002). 'Command & Conquer: Renegade'(PDF). Computer Gaming World (214): 72–73. Retrieved April 9, 2017.
  6. ^Edge staff (March 2002). 'Command & Conquer: Renegade'. Edge (108).
  7. ^Bye, John 'Gestalt' (March 9, 2002). 'Command & Conquer: Renegade'. Eurogamer. Archived from the original on March 21, 2002. Retrieved August 22, 2010.
  8. ^Brogger, Kristian (April 2002). 'Command & Conquer: Renegade'. Game Informer (108): 84. Archived from the original on September 24, 2004. Retrieved April 9, 2017.
  9. ^The D-Pad Destroyer (March 8, 2002). 'Command & Conquer: Renegade Review for PC on GamePro.com'. GamePro. Archived from the original on March 5, 2005. Retrieved April 9, 2017.
  10. ^Dodson, Joe (March 2002). 'Command & Conquer: Renegade - PC Review'. Game Revolution. Archived from the original on June 4, 2004. Retrieved April 9, 2017.
  11. ^ abKasavin, Greg (February 26, 2002). 'Command & Conquer Renegade Review'. GameSpot. Retrieved April 9, 2017.
  12. ^Accardo, Sal (February 15, 2002). 'GameSpy: C&C: Renegade'. GameSpy. Retrieved April 8, 2017.
  13. ^Lafferty, Michael (March 3, 2002). 'Command & Conquer: Renegade - PC - Review'. GameZone. Archived from the original on October 2, 2008. Retrieved April 9, 2017.
  14. ^ abButts, Steve (March 4, 2002). 'Command & Conquer Renegade'. IGN. Retrieved April 9, 2017.
  15. ^'Command & Conquer: Renegade'. PC Gamer: 64. April 2002.
  16. ^Edge Staff (August 25, 2006). 'The Top 100 PC Games of the 21st Century'. Edge. Archived from the original on October 17, 2012.
  17. ^'Command & Conquer Renegade Review'. The Gamers' Temple. July 19, 2005. Retrieved April 9, 2017.

External links[edit]

Command & Conquer Renegade X Download

  • Command & Conquer: Renegade at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Command_%26_Conquer:_Renegade&oldid=916088763'
Platforms:PC
Publisher:Electronic Arts
Developer:Westwood Studios
Genres:3D Shooter / First-Person Shooter
Release Date:February 26, 2002
Game Modes:Singleplayer / Multiplayer

Tiberian Sun turned into an FPS? What?!

It was an interesting premise. Take the story and setting of the original Command & Conquer, and plunge you face-first into the action against the Brotherhood of Nod. Renegade’s strongest asset, and what keeps pulling you through even as the missions get tougher and less inventive, is the way it conveys the feeling of being at ground central in a huge, raging war. The introductory mission has you rappelling in to save an ambushed convoy, and the action is hot and vibrant right off the start.

Nod soldiers swarm out of the very mountain. A vehicle explodes, you take a hit from the right (indicated with a flash on your HUD), then the left…you’re frantic, firing wildly, and succeeding only when you take stock of the situation, breath deep, take aim, then rip the little bastards to shreds. And that’s just the beginning.

Through most of the opening missions, GDI reinforcements drop in, and better yet, you get to drive a bunch of vehicles. Along with the GDI Humvees and APCs, you also requisition Nod buggies and light tanks. But the highlight is being handed the keys to a Mammoth Tank and going on a blinding (if somewhat slow-paced) trail of destruction — be it shooting down Apache helicopters, pulverizing gun emplacements and turrets, or squishing Nod infantry.

Every unit, vehicle, and building in Renegade is pulled straight from Command & Conquer, and it’s a thrill for old-school fans to find out what it looks like inside a construction yard or Nod barracks. The attention to detail is obsessive, and builds a sensible cohesion to the buildings: the barracks have showers, a weight room, and an armory; the refineries have control rooms; and the power plants have flashing panels. All of them, fortunately, have a master control terminal that destroys the entire operation when Havoc detonates C4 there.

And destroying Nod structures quickly becomes one of the major mission objectives among the familiar run-and-gun tactics. In a further nod to the C&C legacy, the voice that informed you of attacks or reinforcements arriving in the original strategy game does the same here. The AI, unfortunately, hasn’t changed much since the game’s RTS days. While it’s nice having companions, they die quickly from enemy fire — if you haven’t already wasted them yourself for just getting in the damn way.

Command Conquer Renegade Download

It works out, then, that the enemy AI also sucks. These guys really are appalling. Some spot you whenever you pop your head around a corner; others can stand nose-to-nose with you and still not realize that they should be firing. One mission fakes a stealth operation but breaks down quickly due to AI simply incapable of acting beyond set individual parameters. This problem hurts more when you’re escorting dumbass AI characters in mission objectives. In the later missions, you have to watch your protectee race into a hail of gatling gunfire — which quickly ends the mission.

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Deeper into the game, the missions themselves also lose the war-ravaged luster of earlier encounters. The vehicles disappear, as does the war, and you’re just a lone commando infiltrating bases. It wraps up with a rushed ending that has you fight a battle that’s tough, but without any obvious indication that this is it.

Command Conquer Renegade Download Full Game

Renegade’s entertaining single-player experience is certainly greater than the sum of its weaker individual elements. There’s around 30 hours of total gameplay, including 10 to 15 really good hours, and FPS purists will just have to deal with the lackluster enemy AI and deteriorating plot focus. (Seriously, the game ended so abruptly that I didn’t realize it was the last mission until Havoc winked and headed off to the transport chopper in the end-mission cut scene.) And then the credits rolled, and then I remembered I had other stuff to do.

There’s nothing revolutionary about Renegade as a first-person shooter, and a lot of its appeal stems from its portrayal of the classic RTS line. Thus, it’s not a game that can stand on its own by itself, but for fans of the series – whom this game definitely targets – it should offer plenty of nostalgic fun. That because, in the end, it’s still a Command & Conquer game.

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System Requirements: Pentium II 266 MHz, 96 MB RAM, Win96

Command And Conquer Renegade Free Download Full Version

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