The Supply Chain Game Solution

Posted : admin On 10/5/2019
  1. Supply Chain Game Strategy
  2. The Supply Chain Game Solution Download
  3. The Supply Chain Game Solution 2017
  4. The Supply Chain Game Solution
  5. Supply Chain Games For Training
Beer Distribution Game
PlayersMultiple teams with a minimum of 4 players
Setup time10-20 minutes
Playing time60-90 minutes plus another 60-90 minutes for debriefing
Random chanceNone

The beer distribution game (also known as the beer game) is a type of gamification that is used to experience typical coordination problems of a supply chain process. It reflects a role-play simulation where several participants play with each other. The game represents a supply chain with a non-coordinated process where problems arise due to lack of information sharing.[1]This game outlines the importance of information sharing, supply chain management and collaboration throughout a supply chain process. Due to lack of information, suppliers, manufacturers, sales people and customers often have an incomplete understanding of what the real demand of an order is. The most interesting part of the game is that each group has no control over another part of the supply chain. Therefore, each group has only significant control over their own part of the supply chain. Each group can highly influence the entire supply chain by ordering too much or too little which can lead to a bullwhip effect (described in 4.). Therefore, the order taking of a group also highly depends on decisions of the other groups.[2]

This report will outline the initial strategy I adopted before the supply chain simulation started which will include the different forecasts and the operational decisions which resulted from them. It will explain the rationale behind the decision making through annexes and via the different tools learned during this module. In this supply chain game, retailers sell electronic pocket calendars to their customers and place replenishment orders to their wholesaler. The wholesaler sells the pocket calendars to the retailers and orders the calendars from a distributor.

But the Beer Game has been a durable teaching tool because it hammers home a core element of MIT management thinking: Every aspect of business is a system. A company is a system. A supply chain, which the Beer Game mimics, is a system of smaller businesses. A factory is a system of machines and routines. Oct 28, 2015  A Strategy For Winning The Supply Chain Game. Meanwhile, a back-up at dry dock No. 4 sets off worker alerts. Nearby crew members receive the signal to clear the bottleneck. The timer in the corner of the screen shows the carrier due for pick up in 20 minutes. A click and drag re-routes the scheduled outbound order to dry dock No. 2, and everything stays on schedule. A digital transformation. The digital economy requires an intuitive supply chain. Logility Voyager Solutions™ offer the best of cognitive planning systems so that you can get the most out of your supply chain efforts. Aug 01, 2007  Below is the recommended strategy in the beginning of the game. Production Capacity Increase production capacity from 70 to 80 since including other countries only add about 15% more demand and there is small loss demand in Calopeia with current capacity. Priority Level.


History[edit]

The Beer Game was invented by Jay Wright Forrester at the MIT Sloan School of Management in 1960. The beer game was a result of his work on system dynamics.[3]


Supply Chain[edit]

A supply chain is a network between a company and its suppliers to produce and distribute a specific product to the final buyer. This network includes different activities, people, entities, information, and resources. The supply chain also represents the steps it takes to get the product or service from its original state to the customer. Supply chains are developed by companies so they can reduce their costs and remain competitive in the business landscape. It´s important to understand how to manage the supply chain in the right way.Supply chain management is the management of the flow of goods and services and includes all processes that transform raw materials into final products. It involves the active streamlining of a business's supply-side activities to maximize customer value and gain a competitive advantage in the marketplace. SCM represents an effort by suppliers to develop and implement supply chains that are as efficient and economical as possible. Supply chains cover everything from production to product development to the information systems needed to direct these undertakings.[4]

Typically, SCM attempts to centrally control or link the production, shipment, and distribution of a product. By managing the supply chain, companies are able to cut excess costs and deliver products to the consumer faster. This is done by keeping tighter control of internal inventories, internal production, distribution, sales, and the inventories of company vendors. SCM is based on the idea that nearly every product that comes to market results from the efforts of various organizations that make up a supply chain. Although supply chains have existed for ages, most companies have only recently paid attention to them as a value-add to their operation.[5]


Bullwhip Effect[edit]

In the Beer Game participants enact a four-stage supply chain. The task is to produce and deliver units of beer: the factory produces, and the other three stages deliver the beer units until it reaches the customer at the downstream end of the chain.

The bullwhip effect is a well-known symptom of coordination problems in (traditional) supply chains. It refers to the role played by periodical order amounts as one moves upstream in the supply chain toward the production end.Even when demand is stable, small variations in that demand, at the retail-end, tend to dramatically amplify themselves upstream through the supply chain. The resulting effect is that order amounts become very erratic. Very high one week, and then zero the next.The term was first coined around 1990 when Procter & Gamble perceived erratic and amplified order patterns in its supply chain for baby diapers. The effect is also known by the names whiplash or whipsaw effect.As a consequence of the bullwhip effect a range of inefficiencies occur throughout the supply chain:[6]

- high (safety) stock levels

- poor customer service levels

- poor capacity utilization

- aggravated problems with demand forecasting

Game

- ultimately high cost and low levels of inter-firm trust


While the effect is not new, it is still a timely and pressing problem in contemporary supply chains.In a general way, the reasons for the bullwhip effect are:[7]


• “Rewards” system– local optimization– employees’ rewards!

Supply Chain Game Strategy

• Information processing– lack of information– planning on the base of the orders not final customer demand

• Barriers– lot sizing– long lead-times

• Pricing policy– price fluctuation– quantity discounts

• The 3 P: people, people, people…and the lack of trust…


Types of Beer Games[edit]

There are several options how to play the beer game. The various approaches are explained in more detail below.


a. Traditional Board Game

The traditional version of the beer game is a physical board game where people have to move actual objects. The tokens on the board game represent orders and stocks of a supply chain process. The main disadvantage is that this type of beer game takes much more time than the software version. Moreover, it´s quite complex to play it since people need physical objects that represent the inventory on the board. Additionally, inventory levels of other supply chain stages are transparent and are therefore quite hard to estimate.[8]


b. Table Version

This version of the beer game was introduced by the University of Klagenfurt. The game can be played with the usage of paper slips where the players have to write numbers on top. This type of game is a more pragmatic approach to moving orders and stock in the supply chain. Additionally, there is one person with the role of a bookkeeping person that keeps track of all things happening.[9]


c. Adapted Table Version

The adapted table version is an expanded version of the table version where the bookkeeper is eliminated to achieve a more straightforward game. In order to play this game a spreadsheet and a laptop on each table are needed. The laptops are used for the people´s play sheets which eliminated risks of miscalculating inventory levels.[10]


d. Software Version

The software version of the beer game is an online approach that can be played online. This approach can be either used as a one player simulation demonstration or as a multiplayer simulation demonstration.[11]


Rules of the Game[edit]

The game is played in 24 rounds and in each round of the game the following 4 steps have to be performed:


Logitech dfgt windows 10. • Check Deliveries: How many units of beer are being delivered to you from your wholesaler.

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Management

• Check orders: How many units your customer has order.

• Deliver Beer: Deliver as much beer as you can to satisfy the demand (in this game the step is performed automatically.

• Make order decision: Decide how many units you need to order to keep your stock.


The goal of the game is to meet customer demand for cases of beer through the distribution side of a multi-stage supply chain with minimal expenditure on back orders and inventory. As we said there are four stages, manufacturer, distributor, supplier, retailer, with a two-week communication gap of orders toward the upstream and a two-week supply chain delay of product towards the downstream. There is a one-point cost for holding excess inventory and a one-point cost for any backlog (old backlog + orders - current inventory). In the board game version, players cannot see anything other than what is communicated to them through pieces of paper with numbers written on them, signifying orders or product. The retailer draws from a deck of cards for what the customer demands, and the manufacturer places an order which, in turn, becomes product in four weeks.[12]

Players look to one another within their supply chain frantically trying to figure out where things are going wrong. The team or supply chain that achieves the lowest total costs wins. At the end during the debriefing, it is explained that these feelings are common and that reactions based on these feelings within supply chains create the bullwhip effect.[13]


The Supply Chain Game Solution Download

References[edit]

  1. ^Supply Chain Academy. (n.d.). “About the Beer Game.” Retrieved June 7, 2019, from https://www.supplychain-academy.net/beer-game/.
  2. ^Beergame. (n.d.). “The Beergame.” Retrieved June 7, 2019, from https://beergame.org/the-game/.
  3. ^Beergame. (n.d.). Versions. Retrieved June 7, 2019, from https://beergame.org/the-game/versions/.
  4. ^Kenton, W. (May 20, 2019). “Supply Chain.” Retrieved June 8, 2019, from https://www.investopedia.com/terms/s/supplychain.asp.
  5. ^Hayes, A. (May 8, 2019). “Supply Chain Management (SCM).“ Retrieved June 8, 2019, from https://www.investopedia.com/terms/s/scm.asp.
  6. ^Supply Chain Academy. (n.d.). “About the Beer Game.” Retrieved June 7, 2019, from https://www.supplychain-academy.net/beer-game/.
  7. ^Supply Chain Academy. (n.d.). “About the Beer Game.” Retrieved June 7, 2019, from https://www.supplychain-academy.net/beer-game/.
  8. ^Beergame. (n.d.). “Versions.” Retrieved June 7, 2019, from https://beergame.org/the-game/versions/.
  9. ^Beergame. (n.d.). “Versions.” Retrieved June 7, 2019, from https://beergame.org/the-game/versions/.
  10. ^Beergame. (n.d.). “Versions.” Retrieved June 7, 2019, from https://beergame.org/the-game/versions/.
  11. ^Beergame. (n.d.). “Versions.” Retrieved June 7, 2019, from https://beergame.org/the-game/versions/.
  12. ^Grasl, O. (January 16, 2015). “Understanding the Beer Game.” Retrieved June 8, 2019, from https://www.transentis.com/understanding-the-beer-game/.
  13. ^Sterman, J. D. (1 March 1989). 'Modeling Managerial Behavior: Misperceptions of Feedback in a Dynamic Decision Making Experiment'. Management Science. 35 (3): 321–339. doi:10.1287/mnsc.35.3.321. hdl:1721.1/2184.

Further reading[edit]

The Supply Chain Game Solution 2017

Senge, Peter M. (1990). The Fifth Discipline: The Art and Practice of the Learning Organization. New York: Currency Doubleday. 423 pp.

The Supply Chain Game Solution

External links[edit]

Supply Chain Games For Training

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